I have a weird weightpainting problem with my character in Unity. In Blender everything works fine but in Unity it looks deformed, but only on the two arm bones. Any ideas? :
Bullet Physics Tutorial: Attaching Softbodies To Skinned Meshes | Digital Opus
Unity - Manual: Skinned Mesh Renderer
Skinned Mesh bug while assigning new bones - Unity Answers
Unity - Skinned Mesh Renderer
Unity - Skinned Mesh Renderer
Unity Character Creator Tutorial - Meemoo Interactive
Unity Character Creator Tutorial - Meemoo Interactive
Skeleton Editor in Unreal Engine | Unreal Engine 5.0 Documentation
How to fix a deformed Skinned Mesh Renderer? : r/Unity3D
Solved: Bones are transformed differently after exporting to FBX for Unity - Autodesk Community - 3ds Max
unity3d - Unity: skinned mesh vertexbuffer output slightly different than correct results - Stack Overflow
Blender/Max/Unity]How to re-order skeleton bone hierarchy? — polycount
Detailed Tutorial - Mesh Blend Shapes on Skinned Mesh Merging In Unity - YouTube